Tag: Tres Mes

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  • Home Page

    h1. Welcome to the World of Andoria Wiki
    [[File:772564 | class=media-item-align-center | a.jpg]]
    _-The First Demon War in Nu Dorcha_
    The World of Andoria is my Homebrew D&D world. The information …

  • Main Page

    h1. Welcome to the Grand Library of Learan Feel free to peruse the sections below:
    [[File:759043 | class=media-item-align-center | 482x200px | library.jpg]] [[File:759038 | class=media-item-align-none | people.png]] …

  • History

    h1. HISTORY OF THE WORLD
    The following is a general history of the world of Andoria from the creation of the world to major events in history. Only the major world events will be listed here. _Excerpts from the “History of …

  • Gods

    h1. RELIGION IN THE WORLD OF ANDORIA --------------------
    There are four religious beliefs in Andoria. A character may choose to worship The Three Sisters, The Elemental Lords, The Old Ways, or you can choose to be Agnostic. …

  • General Three Sister Tenets

    h1. The Tenets of the Three Sisters --------------------
    1000 years after the Elder races began following the Old Ways, a new group of deities arrived on Andoria. The Three Sisters, Aaliyah, Daphne and Raakel, along with …

  • Elemental Lord Tenets

    h1. Tenets of the Elemental lords --------------------
    Thousands of years ago, when the world was first created, the Elemental lords ruled all of Andoria. The four Elemental Lords ruled over the world and began shaping it to …

  • Old Ways Tenets

    h1. Tenets of the Old Ways --------------------
    The Old Ways is one of the oldest religions in Andoria. The Followers are shrinking in numbers, but are not yet dead. The Old Ways began in the Age of the Elder Races. 600 …

  • House Rules

    h1. House Rules
    [[File:759042 | class=media-item-align-center | divider.png]] The following are rules that will alter, change, or add to the game. These rules replace rules listed in the PHB. Some of these are taken from …

  • Special Materials

    h1. Special Materials ---------------
    Each of the special materials described below has a definite game effect. Some creatures have damage reduction based on their creature type or core concept. Some are resistant to all but a …

  • New Spells

    h1. New Spells
    This section offers new spells for many of the classes in the Player’s Handbook. The spells provide various ways to harness the power of the four elements. These spells come from various offical D&D Campaigns, …

  • Abi-Dalzim's Horrid Wilting

    h1. Abi-Dalzim's Horrid Wilting _8th-level necromancy_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 150 feet *Components:* V, S, M (a bit of sponge) *Duration:* …

  • Absorb Elements

    h1. Absorb Elements _1st-level abjuration_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage *Range:* …

  • Aganazzar's Scorcher

    h1. Aganazzar's Scorcher _2nd-level evocation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 30 feet *Components:* V, S, M (a red dragon’s scale) *Duration:* …

  • Beast Bond

    h1. Beast Bond _1st-level divination_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* Touch *Components:* V, S, M (a bit of fur wrapped in a cloth) *Duration:* …

  • Bones of the Earth

    h1. Bones of the Earth _6th-level transmutation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 120 feet *Components:* V, S *Duration:* Instantaneous You cause …

  • Blooming Blade

    h1. Blooming Blade _Evocation cantrip_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 5 feet *Components:* V, M (a weapon) *Duration:* 1 round As part of the …

  • Catapult

    h1. Catapult _1st-level transmutation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 150 feet *Components:* S *Duration:* Instantaneous Choose one object …

  • Create Bonfire

    h1. Create Bonfire _Conjuration cantrip_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 60 feet *Components:* V, S *Duration:* Concentration, up to 1 minute You …

  • Control Flames

    h1. Control Flames _Transmutation cantrip_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 60 feet *Components:* S *Duration:* Instantaneous or 1 hour (see below) …

  • Control Winds

    h1. Control Winds _5th-level transmutation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 300 feet *Components:* V, S *Duration:* Concentration, up to 1 hour …

  • Dust Devil

    h1. Dust devil _2nd-level conjuration_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 60 feet *Components:* V, S, M (a pinch of dust) *Duration:* Concentration, up …

  • Earthbind

    h1. Earthbind _2nd-level transmutation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 300 feet *Components:* V *Duration:* Concentration, up to 1 minute Choose …

  • Earth Tremor

    h1. Earth Tremor _1st-level evocation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* Self (10-foot radius) *Components:* V, S *Duration:* Instantaneous You …

  • Elemental Bane

    h1. Elemental Bane _4th-level transmutation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 90 feet *Components:* V, S *Duration:* Concentration, up to 1 minute …

  • Erupting Earth

    h1. Erupting Earth _3rd-level transmutation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 120 feet *Components:* V, S, M (a piece of obsidian) *Duration:* …

  • Flame Arrows

    h1. Flame Arrows _3rd-level transmutation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* Touch *Components:* V, S *Duration:* Concentration, up to 1 hour You …

  • Frostbite

    h1. Frostbite _Evocation cantrip_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 60 feet *Components:* V, S *Duration:* Instantaneous You cause numbing frost to …

  • Green-Flame Blade

    h1. Green-Flame Blade _Evocation cantrip_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 5 feet *Components:* V, M (a weapon) *Duration:* Instantaneous As part …

  • Gust

    h1. Gust _Transmutation cantrip_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 30 feet *Components:* V, S *Duration:* Instantaneous You seize the air and compel …

  • Ice Knife

    h1. Ice Knife _1st-level conjuration_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 60 feet *Components:* S, M (a drop of water or piece of ice) *Duration:* …

  • Immolation

    h1. Immolation _5th-level evocation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 90 feet *Components:* V *Duration:* Concentration, up to 1 minute Flames …

  • Investiture of Flame

    h1. Investiture of Flame _6th-level transmutation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* Self *Components:* V, S *Duration:* Concentration, up to 10 …

  • Investiture of Ice

    h1. Investiture of Ice _6th-level transmutation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* Self *Components:* V, S *Duration:* Concentration, up to 10 minutes …

  • Investiture of Stone

    h1. Investiture of Stone _6th-level transmutation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* Self *Components:* V, S *Duration:* Concentration, up to 10 …

  • Investiture of Wind

    h1. Investiture of Wind _6th-level transmutation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* Self *Components:* V, S *Duration:* Concentration, up to 10 minutes …

  • Lightning Lure

    h1. Lightning Lure _Evocation cantrip_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 15 feet *Components:* V *Duration:* Instantaneous You create a lash of …

  • Maelstrom

    h1. Maelstrom _5th-level evocation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 120 feet *Components:* V, S, M (paper or leaf in the shape ofa funnel) *Duration …

  • Magic Stone

    h1. Magic Stone _Transmutation cantrip_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 bonus action *Range:* Touch *Components:* V, S *Duration:* 1 minute You touch one to three …

  • Maximilian's Earthen Grasp

    h1. Maximilian's Earthen Grasp _2nd-level transmutation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 30 feet *Components:* V, S, M (a miniature hand sculpted from …

  • Melf's Minute Meteors

    h1. Melf's Minute Meteors _3rd-level evocation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* Self *Components:* V, S, M (niter, sulfur, and pine tar formed into a …

  • Mold Earth

    h1. Mold Earth _Transmutation cantrip_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 30 feet *Components:* S *Duration:* Instantaneous or 1 hour (see below) You …

  • Primordial Ward

    h1. Primordial Ward _6th-level abjuration_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* Self *Components:* V, S *Duration:* Concentration, up to 1 minute You …

  • Pyrotechnics

    h1. Pyrotechnics _2nd-level transmutation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 60 feet *Components:* V, S *Duration:* Instantaneous Choose an area of …

  • Shape Water

    h1. Shape Water _Transmutation cantrip_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 30 feet *Components:* S *Duration:* Instantaneous or 1 hour (see below) …

  • Skywrite

    h1. Skywrite _2nd-level transmutation (ritual)_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* Sight *Components:* V, S *Duration:* Concentration, up to 1 hour …

  • Snilloc's Snowball Swarm

    h1. Snilloc's Snowball Swarm _2nd-level evocation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 90 feet *Components:* V, S, M (a piece of ice or a small white rock …

  • Storm Sphere

    h1. Storm Sphere _4th-level evocation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 150 feet *Components:* V, S *Duration:* Concentration, up to 1 minute A 20- …

  • Swordburst

    h1. Swordburst _Conjuration cantrip_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 5 feet *Components:* V *Duration:* Instantaneous You create a momentary …

  • Thunderclap

    h1. Thunderclap _Evocation cantrip_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* Self (5-foot radius) *Components:* S *Duration:* Instantaneous You create a …

  • Tidal Wave

    h1. Tidal Wave _3rd-level conjuration_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 120 feet *Components:* V, S, M (a drop of water) *Duration:* Instantaneous …

  • Transmute Rock

    h1. Transmute Rock _5th-level transmutation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 120 feet *Components:* V, S, M (clay and water) *Duration:* …

  • Vitriolic Sphere

    h1. Vitriolic Sphere _4th-level evocation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 150 feet *Components:* V, S, M (a drop of giant slug bile) *Duration:* …

  • Wall of Sand

    h1. Wall of Sand _3rd-level evocation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 90 feet *Components:* V, S, M (a handful of sand) *Duration:* Concentration, …

  • Wall of Water

    h1. Wall of Water _3rd-level evocation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 60 feet *Components:* V, S, M (a drop of water) *Duration:* Concentration, up …

  • Warding Wind

    h1. Warding Wind _2nd-level evocation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* Self *Components:* V *Duration:* Concentration, up to 10 minutes A strong …

  • Watery Sphere

    h1. Watery Sphere _4th-level conjuration_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 90 feet *Components:* V, S, M (a droplet of water) *Duration:* …

  • Whirlwind

    h1. Whirlwind _7th-level evocation_
    [[File:759042 | class=media-item-align-center | divider.png]] *Casting Time:* 1 action *Range:* 300 feet *Components:* V, M (a piece of straw) *Duration:* Concentration, up to 1 …

  • New Invocations

    h1. New Eldritch Invocations
    [[File:759042 | class=media-item-align-center | divider.png]] h3. ASPECT OF THE MOON --------------- *Prerequisite*: The Archfey patron You have gained the Maiden of the Moon’s favor. …

  • The Group

    h1. The Thunderwalkers
    -----------------------------------------------------------
    Bahu Karim Doma Caprine Ceridwen Llywelyn Savelthra
  • Races

    h1. Races of the World
    [[File:759042 | class=media-item-align-center | divider.png]]
    h2. [[Humans]]

    Humans

    h1. Humans
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:763632 | class=media-item-align-left | 200x200px | Human.png]]
    In the reckoning of the world, humans are the youngest of the common races …

  • Andorian

    h1. Andorians
    [[File:759042 | class=media-item-align-center | divider.png]] Before the Great Cataclysm, Andoria ruled the entire continent. Every kingdom was a colony or providence of Andoria and the riches of the world …

  • Cynnesian

    h1. Cynnesians
    [[File:759042 | class=media-item-align-center | divider.png]] The Cynnesians are an ethic group from the Kingdom of Cynnes. The Cynnesians are known for their culture. Their art, food, and music rivals even …

  • Isen

    h1. Isen
    [[File:759042 | class=media-item-align-center | divider.png]] Isen are an ethnic group from the Kingdom of Isen, also known as the Winter Isle. The Isen are a strong people living in a harsh snowy land. They are …

  • Jinnan

    h1. Jinans
    [[File:759042 | class=media-item-align-center | divider.png]] The Jinans are an ethic group from the Kingdom of Aali-Jinan. The Jinans are renowned for their magnificent horses. Nobles from the other Great …

  • Kaladarian

    h1. Kaladarians
    [[File:759042 | class=media-item-align-center | divider.png]] Kaladarians are an ethnic group native to the Kingdom of Kaladar. The Kaladarian language is still spoken throughout Kaladar, but most …

  • Kernish

    h1. Kernish
    [[File:759042 | class=media-item-align-center | divider.png]] The Kernish live in the Kingdom of Kaladar and rule it equally with the Kaladarians. Before the Cataclysm, the Kernish ruled a small Kingdom to the …

  • Learan

    h1. Learans
    [[File:759042 | class=media-item-align-center | divider.png]] The Learans live on the large Island of Learan. The Kingdom of Learan is renowned for its grand colleges and is the seat of great formal learning in …

  • Nu Dorchan

    h1. Nu Dorchans
    [[File:759042 | class=media-item-align-center | divider.png]] Nu Dorchans live in the grand Kingdom of Nu Dorcha. Nu Dorcha is known for three things: Honor, Paladins, and flying drakes. The Nu Dorchans …

  • Protego

    h1. Protegos
    [[File:759042 | class=media-item-align-center | divider.png]] The Protegos are an ethnic group native to the Kingdom of Protego. The Protegos are renowned throughout the world as sailors. The Protegos are …

  • Vandorian

    h1. Vandorian
    [[File:759042 | class=media-item-align-center | divider.png]] The Vandorians are an ethnic group that wanders the various kingdoms with no real kingdom to call their own. Most citizens of the Great Kingdoms …

  • Aasamir

    h1. Aasamir
    [[File:759042 | class=media-item-align-center | divider.png]] Whereas Tieflings have fiendish blood in their veins, Aasimar are the descendants of celestial beings. These folks generally appear as glorious …

  • Dragonborn

    h1. Dragonborn
    [[File:759042 | class=media-item-align-center | divider.png]] Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by …

  • Dwarves

    h1. Dwarves
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:763628 | class=media-item-align-right | 200x200px | Dwarf.png]]Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, …

  • Gold Dwarf

    h1. Gold Dwarves
    [[File:759042 | class=media-item-align-center | divider.png]] Gold dwarves are stout, tough individuals like their dwarven brethren but are less off-putting and gruff in nature. Conversely, gold dwarves are …

  • Rune Dwarf

    h1. Rune Dwarves
    [[File:759042 | class=media-item-align-center | divider.png]] Rune dwarves have black skin with runes etched into their skin. Their eyes are red, and without pupils. Their hair is red but they have no body …

  • Whitehall Dwarf

    h1. Whitehall Dwarves
    [[File:759042 | class=media-item-align-center | divider.png]] Whitehall dwarves are a breed of dwarves at home in the high peaks and rarified air of the mountains of Kaladar. In many ways, similar to …

  • Elves

    h1. Elves
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:763627 | class=media-item-align-left | 200x200px | Elf.png]]
    Elves are a magical people of otherworldly grace, living in the world but are …

  • Eladrin

    h1. Eladrin
    [[File:759042 | class=media-item-align-center | divider.png]] Eladrin are of human height. They are slim, and even the strongest of them simply look athletic rather than muscle-bound. They have the same range of …

  • Grey Elf

    h1. Grey Elves
    [[File:759042 | class=media-item-align-center | divider.png]] All Grey Elves have a keen mind and a mastery of at least the basics of magic. The Gray Elves are haughty and often believe themselves to be …

  • Grugach Elf

    h1. Grugach Elves
    [[File:759042 | class=media-item-align-center | divider.png]] Grugach elves live in the forest of Almaarea in the kingdom of Nu Dorcha. The Grugach elves established the nation of Almaarea at the same …

  • Mist Elf

    h1. Mist Elves
    [[File:759042 | class=media-item-align-center | divider.png]] Mist elves call themselves ‘the daoine’ and, like Gray Elves and Eladrin, point to themselves as the first true elves. They are a mystery even to …

  • Winter Elf

    h1. Winter Elves
    [[File:759042 | class=media-item-align-center | divider.png]] The Winter Elf are a strong and hardy race. The Winter Elves live in the forest of Oerfel Forest in northern Kaladar. The Winter Elves are …

  • Geniekin

    h1. Geniekin
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:763629 | class=media-item-align-right | 200x200px | Geniekin.png]]Genies and other elemental creatures are able to breed with mortals, …

  • Efrit

    h1. Efrit
    [[File:759042 | class=media-item-align-center | divider.png]] Ifrits are born of immortal, elemental fire that has mingled with the blood of mortals. Throughout their lives, this dichotomy defines them. Like the …

  • Oread

    h1. Oread
    [[File:759042 | class=media-item-align-center | divider.png]] Oreads are geniekin with ties to the Elemental Plane of Earth. They vary in appearance, but are marked by the earth that gave them life. The physical …

  • Sulis

    h1. Sulis
    [[File:759042 | class=media-item-align-center | divider.png]] Sulis, or suli-jann, are usually the children of humans and jann. Like their genie parents, Sulis represent the mingling of all four elements, and …

  • Sylph

    h1. Sylph
    [[File:759042 | class=media-item-align-center | divider.png]] Like Sulis, sylphs can usually pass as humans, save for in times of stress, when the subtle breath of air that always accompanies them becomes an angry …

  • Udine

    h1. Udine
    [[File:759042 | class=media-item-align-center | divider.png]] Undines’ inhuman nature is obvious at a glance—their skin is tinged in shades of blue or green, and many have webbed fingers and toes and finlike ears. …

  • Gnome

    h1. Gnomes
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:763630 | class=media-item-align-left | 200x200px | Gnome.png]]
    A constant hum of busy activity pervades the warrens and neighborhoods where …

  • Forest Gnome

    h1. Forest Gnome
    [[File:759042 | class=media-item-align-center | divider.png]] As a Forest Gnome, you have a natural knack for illusion and inherent quickness and stealth. Forest Gnomes are rare and secretive. They gather …

  • Ronn Gnome

    h1. Ronn Gnome
    [[File:759042 | class=media-item-align-center | divider.png]] As a Ronn gnome, you have a natural inventiveness and hardiness beyond that of other gnomes. Most gnomes in the world are Ronn Gnomes. The Ronn …

  • Half-Elf

    h1. Half-Elf
    [[File:759042 | class=media-item-align-center | divider.png]] Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human …

  • Organizations

    h1. Organizations of the World
    [[File:759042 | class=media-item-align-center | divider.png]]

    Kaladarian Rangers

    h1. Kaladarian Rangers h3. Rangers of the North
    [[File:759042 | class=media-item-align-center | divider.png]] h3. Kaladarian Oath: [[File:763862 | class=media-item-align-right | 250x250px | Kaladarian_Rangers_Symbol. …

  • Kingdom of Aali-Jinan

    h1. Kingdom of Aali-Jinan
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:764165 | class=media-item-align-center | 1_Aali_Jinan.png]] h2. Geography -------------------- The vast interior of Aali …

  • Halflings

    h1. Halflings
    [[File:759042 | class=media-item-align-center | divider.png]] The comfort of home is the goal of most Halflings’ lives; a place to settle in peace and quiet, far from marauding monsters and clashing armies. …

  • Lightfoot Halfling

    h1. Lightfoot Halfling
    [[File:759042 | class=media-item-align-center | divider.png]] Lightfoot Halflings are by nature joyful and friendly in their dealings with others. Because they live in a world where larger creatures …

  • Miru Halfling

    h1. Miru Halflings
    [[File:759042 | class=media-item-align-center | divider.png]] Miru Halfling are stout and hardier than average. The Miru live in the valley of Ribbledale in the Kingdom of Cynnes. The Miru are farmers …

  • Mousling

    h1. Mouselings
    [[File:759042 | class=media-item-align-center | divider.png]] Mouselings are bright and curious, loving to explore and see how things work, but at the same time their curiosity is tempered by a shy politeness …

  • Phern

    h1. Phern
    [[File:759042 | class=media-item-align-center | divider.png]] The Phern are an old race that appeared in the world around the same time Elves did. They were created by the Titan Earthcaller to serve as soldiers in …

  • Satyrn

    h1. Satyrn
    [[File:759042 | class=media-item-align-center | divider.png]] The Satyrn are an agrarian society. Prior to the Great Cataclysm, they were prosperous vintners and farmers whose reputation for strength and …

  • Tiefling

    h1. Tiefling
    [[File:759042 | class=media-item-align-center | divider.png]] To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the …

  • Vanara

    h1. Vanara
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]
    Return to [[Races | Races page]] Return to [[Main Page | Main Page]] …

  • Half Dwarf

    h1. Half-Dwarf
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]
    Return to [[Races | Races page]] Return to [[Main Page | Main …

  • Kingdom of Protego

    h1. The Kingdom of Protego
    [[File:759042 | class=media-item-align-center | divider.png]] h2. The Gold Coast Situated on the central east coast of Andoria, the Kingdom of Protego is surrounded to the north by Kaladar, to …

  • Main Map

    h1. Main Map of the World of Andoria [[File:764170 | class=media-item-align-center | Main_map_with_kingdom_names.png]] [[File:759042 | class=media-item-align-center | divider.png]] Return to [[Main Page | Main Page]]

  • Political Map

    Political Map of the World of Andoria [[File:764169 | class=media-item-align-none | Political_Map.png]] [[File:759042 | class=media-item-align-center | divider.png]] Return to [[Main Page | Main Page]]

  • Doma Character Sheet

    h1. Doma Caprine Character Sheet
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:833358 | class=media-item-align-center | Doma_7th.png]] [[File:759042 | class=media-item-align-center | divider.png …

  • Doma Background

    h1. Doma Caprine Background
    [[File:759042 | class=media-item-align-center | divider.png]] Doma Caprine grew up in Cynnesia, travelling with his parents from town to town as they offered their services as tinkers and …

  • Doma Caprine Info

    h1. Doma Caprine Information
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:764337 | class=media-item-align-right | 200x200px | Bob_PC.png]] *Race:* Satyrn *Class:* Warlock / Sorcerer *Level …

  • Doma Journals

    h1. Doma Caprine's Journals
    [[File:759042 | class=media-item-align-center | divider.png]]
    [[Doma Session 1 | Session 1]]
    [[Doma Session 2 | Session 2 …

  • [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]
    Go to

    Losdir uilodir's Journals

    h1. Losdir uilodir's Journals
    [[File:759042 | class=media-item-align-center | divider.png]]
    [[Losdir Session 1 | Session 1]]
    [[Losdir Session 2 | …

  • Losdir uilodir's Character Sheet

    h1. Losdir uilodir's Character Sheet
    [[File:759042 | class=media-item-align-center | divider.png]] [[:losdir-uilodir-meaning-snowy-everlasting-whiteness | Losdir uilodir]] [[File:759042 | class=media-item-align-center | …

  • Losdir uilodir Information

    h1. Losdir uilodir's Information
    [[File:759042 | class=media-item-align-center | divider.png]]
    h2. Deceased
    [[File:764336 | class=media-item-align-right | 200x200px | Chris_PC.png]] *Race:* …

  • Journals

    h1. Character Journals
    [[File:759042 | class=media-item-align-center | divider.png]]
    Bahu's Journals Doma Caprine's Journals Cari's Journals Saveltra's …

  • Handouts

    h1. Handouts
    [[File:759042 | class=media-item-align-center | divider.png]] A list of the handouts during game will be added here for players to reference.
  • Elven Kingdoms

    h1. Elven Kingdoms
    [[File:759042 | class=media-item-align-center | divider.png]] The Elven cultures differ from subrace to subrace. Below are links that explian the different Elven Cultures.
  • Handout Session
    < …

  • Winter Elf Culture

    h1. Winter Elf Culture
    [[File:759042 | class=media-item-align-center | divider.png]] _"We do not kneel before anyone, neither Dwarf nor Man. This land was ours long before the humans and dwarves arrived." -Tallac …

  • Creatures

    h1. Creatures
    [[File:759042 | class=media-item-align-center | divider.png]] This page will list various creatures the Party has encountered and what they have learned about them
  • Name
  • The Planes

    h1. The Metaplanes
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:764548 | class=media-item-align-center | 357x380px | Planes_map_sm.png]]
    [[Astral Sea …

  • Astral Sea

    h1. The Astral Sea
    [[File:759042 | class=media-item-align-center | divider.png]] h4. Astral Sea Locations
    [[Arvandor, the Verdant Isles]]
    [[Celestia, …

  • Arvandor, the Verdant Isles

    h1. Arvandor, the Verdant Isles
    [[File:759042 | class=media-item-align-center | divider.png]] Arvandor is a dominion of emerald forests, enchanting waters, and starry nights. It is home to immortals who love beauty, song, …

  • Celestia, the Radiant Throne

    h1. Celestia, the Radiant Throne
    [[File:759042 | class=media-item-align-center | divider.png]] Raising above the mists of the Astral Sea, shine the seven splendid mountains of Celestia. Peaceful cities, green forests, and …

  • Chernoggar, the Iron Fortress

    h1. Chernoggar, the Iron Fortress
    [[File:759042 | class=media-item-align-center | divider.png]] Endless warfare surges across the ashen plains and vast ramparts of Chernoggar, the plane known as the Iron Fortress. Here two …

  • Hestavar, the Bright City

    h1. Hestavar, the Bright City
    [[File:759042 | class=media-item-align-center | divider.png]] The wondrous city of Hestavar drifts amid golden clouds. Hestavar represents the greatest heights of art, architecture, and …

  • Kalandurren, the Darkened Pillars

    h1. Kalandurren, the Darkened Pillars
    [[File:759042 | class=media-item-align-center | divider.png]] Once a peaceful, well-ordered domain of shining castles and noble warriors, Kalandurren is now a ruined landscape where …

  • The Nine Hells

    h1. The Nine Hells
    [[File:759042 | class=media-item-align-center | divider.png]]
    [[The First Hell]]
    [[The Second Hell]]
    [[The …

  • The First Hell

    h1. The First Hell
    [[File:759042 | class=media-item-align-center | divider.png]] h3. Avernus, the First Hell The first layer of the Nine Hells is Avernus. It is the surface of Baator’s ruddy orb. It is a desert of stone, …

  • The Second Hell

    h1. Dis, the Second Hell
    [[File:759042 | class=media-item-align-center | divider.png]] A road littered with skulls leads twenty miles or so from the Gates of Malsperanze down to the vast cavern of Dis. The cavern is …

  • The Third hell

    h1. Minauros, the Third Hell
    [[File:759042 | class=media-item-align-center | divider.png]] A road lined with gibbets leads from the lower gate of Dis and descends deeper and deeper as the city’s cavern gradually broadens …

  • Balasar Experience

    h1. Balasar's Experience
    [[File:759042 | class=media-item-align-center | divider.png]]
    Adventure Session Exp Gained
    Provided Character …

  • Cari Experience

    h1. Cari's Experience
    [[File:759042 | class=media-item-align-center | divider.png]]
    Adventure Session Exp Gained
    Provided Character …

  • Doma Experience

    h1. Doma's Experience
    [[File:759042 | class=media-item-align-center | divider.png]]
    Adventure Session Exp Gained
    Provided Character pic …

  • Leopold Experience

    h1. Leopold's Experience
    [[File:759042 | class=media-item-align-center | divider.png]]
    Adventure Session Exp Gained
    Starting Experience …

  • Losdir experience

    h1. Losdir's Experience
    [[File:759042 | class=media-item-align-center | divider.png]]
    Adventure Session Exp Gained
    Provided Character …

  • Nathaniel

    h1. Nathaniel's Experience
    [[File:759042 | class=media-item-align-center | divider.png]]
    Adventure Session Exp Gained
    Provided …

  • Savelthra

    h1. Saveltra Experience
    [[File:759042 | class=media-item-align-center | divider.png]]
    Adventure Session Exp Gained
    Provided Character …

  • Rewards

    h1. Rewards
    [[File:759042 | class=media-item-align-center | divider.png]]
    h2. Experience
    Character Level Experience Exp to Next …

  • Saveltra Information

    h1. Saveltra Information
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:774033 | class=media-item-align-right | 200x200px | Saveltra_pc2.png]] *Race:* Cynnesian *Class:* Wizard (Gun Mage) * …

  • Ceridwen Llywelyn

    h1. Ceridwen Llywelyn Information
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:766845 | class=media-item-align-right | 200x200px | Cari_PC.png]] *Race:* Kaladarian *Class:* Kaladarian Scout …

  • Balasar Verthisathurgiesh

    h1. Balasar Verthisathurgiesh's Information
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:767602 | class=media-item-align-right | 200x200px | Balasar_PC.png]] *Race:* Dragonborn, Blue *Class:* …

  • Nathaniel Nightingale

    h1. Nathaniel Nightingale Information
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:767603 | class=media-item-align-right | 200x200px | Nate.png]] *Race:* Cynnesian *Class:* Bard (Glamour) * …

  • Leopold

    h1. Leopold Information
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:773884 | class=media-item-align-right | 200x200px | Leopold_pc.png]] *Race:* Nu Dorchan *Class:* Cleric of Ufel *Level:* …

  • Ceri Background

    [[File:780001 | class=media-item-align-left | 200px | Left.png]]So you want to know my story… Fucking nosey little bastard ain’t ya. (spits)… Well you’re in luck… I’m in an expansive mood today… And I have a whim to change all those misss- conceptions …

  • Ceri Journals

    h1. Cari's Journals
    [[File:759042 | class=media-item-align-center | divider.png]]
    [[Ceri Session 1 | Session 1]]
    [[Ceri Session 2 | Session 2]]
  • Saveltra Background

    h1. Savelthra's Background
    [[File:759042 | class=media-item-align-center | divider.png]] Very quick and a fair amount smarter than most at an early age, I was sent to study magic in the capitol of Cynnes, effectively losing …

  • Saveltra Journal

    h1. Savelthra's Journals
    [[File:759042 | class=media-item-align-center | divider.png]]
    [[Saveltra Session 1 | Session 1]]
    [[Saveltra Session 2 | …

  • Saveltra's Character Sheet

    h1. Savelthra's Character Sheet
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:794282 | class=media-item-align-center | savethra_5th.png]] [[File:759042 | class=media-item-align-center | divider. …

  • Nathaniel's Background

    h1. Nathaniel's Background
    [[File:759042 | class=media-item-align-center | divider.png]] h3. Nathaniel Nightingale h4. Bard Extraordinaire of the Glamour College I was born, the son of Luvianna, a Vardarian dancer. …

  • Nathaniel's Journals

    h1. Nathaniel's Journals
    [[File:759042 | class=media-item-align-center | divider.png]]
    [[Nathaniel Session 1 | Session 1]]
    [[Nathaniel Session 2 | …

  • Nathaniel's Character Sheet

    h1. Nathaniel Nightingale's Character Sheet
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:794283 | class=media-item-align-center | nate_5th.png]] [[File:759042 | class=media-item-align-center | …

  • Leopold's Background

    h1. Leopold's Background
    [[File:759042 | class=media-item-align-center | divider.png]] Among one of the many things that people dont know is that the smell of rotten flesh does not ever fully wash out of your hair. No …

  • Leopold's Journals

    h1. Leopold's Journals
    [[File:759042 | class=media-item-align-center | divider.png]]
    [[Leopold Session 1 | Session 1]]
    [[Leopold Session 2 | Session 2 …

  • Leopold's Character Sheet

    h1. Leopold's Character Sheet
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:834889 | class=media-item-align-none | Leopold_part_1.jpg]] [[File:834890 | class=media-item-align-none | …

  • Balasar's background

    The Story of Verthisathurgiesh, Balasar Verthisathurgiesh, Nala laid the egg that became Verthisathurgiesh, Balasar and for the first 3 years of his life she was the one who cared for, fed, and raised him. Verthisathurgiesh, Donaar was Nala’s mate for …

  • Balasar's Journals

    h1. Balasar's Journals
    [[File:759042 | class=media-item-align-center | divider.png]]
    [[Balasar Session 1 | Session 1]]
    [[Balasar Session 2 | Session 2 …

  • Balasar's Character Sheet

    h1. Balasar's Character Sheet
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:791888 | class=media-item-align-center | balasar_5th.png]] [[File:759042 | class=media-item-align-center | divider.png …

  • Doma Session 1

    h1. Doma Journal Entry 1
    [[File:759042 | class=media-item-align-center | divider.png]] Hey, ma, pa, I'm sorry I haven't written more often. We've been busy after all the chaos I wrote about before (/the prequel story/), but …

  • Dragonborn lands

    h1. Dragonborn Lands and Culture
    [[File:759042 | class=media-item-align-center | divider.png]]
    h3. Dragon Born Clans of Southern Andoria
    Dragonborn (also known as Cinis Notata, "Ash-Marked Ones", …

  • The Fourth Hell

    h1. Phlegethos, the Fourth Hell
    [[File:759042 | class=media-item-align-center | divider.png]] Dripping steps cut into the muddy geysers of Minauros descend for scores of miles to the fiery cavern of Phlegethos. Curtains of …

  • The Fifth Hell

    h1. Stygia, the Fifth Hell
    [[File:759042 | class=media-item-align-center | divider.png]] The tortuous Road of Cinders wanders for hundreds of miles through the broken maze of lava tubes and rifts. As the traveler leaves …

  • The Sixth Hell

    h1. Malbolge, the Sixth Hell
    [[File:759042 | class=media-item-align-center | divider.png]] Hundreds of miles from the frozen sea of Stygia lies the great cavern of Malbolge. Long icebound canals link the two layers. They …

  • The Seventh Hell

    h1. Maladomini, the Seventh Hell
    [[File:759042 | class=media-item-align-center | divider.png]] A great marble boulevard lined with grotesque statues known as the Road of Perdition leads from Malbolge to Maladomini, the …

  • The Eighth Hell

    h1. Cania, the Eighth Hell
    [[File:759042 | class=media-item-align-center | divider.png]] The winding tunnels of Maladomini eventually connect to the vast, cold cavern of Cania. This great vault is a mountain-floored gulf …

  • The Ninth Hell

    h1. Nessus, the Ninth Hell
    [[File:759042 | class=media-item-align-center | divider.png]] Hundreds of miles below Maladomini and Cania lies Nessus, the ninth hell. Black, icy rifts beneath Cania’s glaciers plunge down to the …

  • Pandemonium

    h1. Pandemonium
    [[File:759042 | class=media-item-align-center | divider.png]] A rambling maze of black tunnels blasted by fierce winds, Pandemonium is the most desolate and dismal of the known astral dominions. The deity …

  • Shom, the White Desert

    h1. Shom, the White Desert
    [[File:759042 | class=media-item-align-center | divider.png]] Once a mysterious mortal race of great knowledge and enlightenment made its home in the dominion of Shom. Pilgrims journeyed to this …

  • Tytherion, the Endless Night

    h1. Tytherion, the Endless Night
    [[File:759042 | class=media-item-align-center | divider.png]] A vast maze of canyons shrouded in perpetual darkness, Tytherion is a monster-haunted wasteland where serpents lurk and dragons …

  • Other Locales

    h1. Other Locales
    [[File:759042 | class=media-item-align-center | divider.png]] The cosmography of the Astral Sea is not symmetrical. Some dominions are large, and some are small. Some are well known, and others are …

  • Elemental Chaos

    h1. The Elemental Chaos
    [[File:759042 | class=media-item-align-center | divider.png]] h3. Elemental Chaos Locations
    [[The City of Brass]]
    [[The …

  • A Call to Arms

    A Call to Arms Handout
    [[File:759042 | class=media-item-align-center | divider.png]] Call to Arms! War is upon us! The rumors of the orc horde are true. The city of Overlook calls out to all able bodies to combat this …

  • Losdir Session 1

    Our travels take us to the town of tres. along the way re ran into a herald spreading news of orcs attacking these filthy creatures must die,he shares his weak alcohol with the group so I share with him a real drink.we arrive at this bar were the bard yet …

  • Nathaniel Session 1

    We are traveling North on the great road in Cynnesia. The call has gone out, to adventurers, and anyone else able to fight, to come to Overlook, to join with Duke Du Winter, the ruler of Tres Mes in northen Cynnes. He is the protector of the border …

  • Nathaniel Session 2

    We succeeded in putting out the fire, mostly, at least enough that the Inn Keeper and the other patrons, could finish the job. We had more work to do. They were sounds of more battle outside. Doma Savelthra, Leopold and Balazar headed upstairs to take …

  • Doma Session 2

    [[File:759042 | class=media-item-align-center | divider.png]] The good news is that we were able to defeat the bugbears and goblins and save the inn. It took all of us and a little help from the innkeeper and the other patrons. However, there were …

  • Historic Events

    h1. Historic Events
    [[File:759042 | class=media-item-align-center | divider.png]] Below is a list of Historic Events that have occurred in the World of Andoria. As these events are introduced to the players, they will be …

  • The Legend of Rivenroar

    The Legend of Rivenroar
    [[File:759042 | class=media-item-align-center | divider.png]] Five hundred years ago, the Castle of Rivenroar sat at the edge of the Great Riven River. Home to the Dukes of Tres Mes, Rivenroar was a …

  • The Red Hand of Doom

    The Red Hand of Doom
    [[File:759042 | class=media-item-align-center | divider.png]] For centuries, the Stormhammer mountains have been home to dozens of goblinoid tribes, held at bay by the armies of the Duke of Tres Mes. …

  • Balasar Session 1

    h1. Balasar's Journal Entry 1
    [[File:759042 | class=media-item-align-center | divider.png]] I am traveling with people whom I call friends, we are traveling towards the call to arms in a land filled with conflict. This is …

  • Cynnes

    h1. The Kingdom of Cynnes
    [[File:759042 | class=media-item-align-center | divider.png]] h2. Towns and Cities
    Name Dukedom Size
    [[ …

  • Orlane

    h1. The Town of Orlane
    [[File:759042 | class=media-item-align-center | divider.png]] *Population:* 670; another 1,000 live within a five-mile radius of the town itself. The people of Orlane are mostly humans, half-elves, …

  • Languages

    h1. Languages of the World
    [[File:759042 | class=media-item-align-center | divider.png]] There are a large number of languages in the world and on the great Planes. Below is the list of Languages players may encounter in …

  • Infernal

    h1. Infernal Script
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772207 | class=media-item-align-center | Infernal.png]] [[File:759042 | class=media-item-align-center | divider.png]]

  • Elven

    h1. Elven Script
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772204 | class=media-item-align-center | Elvish.png]] [[File:759042 | class=media-item-align-center | divider.png]]

  • Common

    h1. Common Script
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772199 | class=media-item-align-center | Common.png]] [[File:759042 | class=media-item-align-center | divider.png]]

  • Draconic

    h1. Draconic Script
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772296 | class=media-item-align-center | Draconic.png]] [[File:759042 | class=media-item-align-center | divider.png]]

  • Celestial

    h1. Celestial Script
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772200 | class=media-item-align-center | Celestrial.png]] [[File:759042 | class=media-item-align-center | divider.png]] < …

  • Druidic

    h1. Druidic Script
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772202 | class=media-item-align-center | Druidic.png]] [[File:759042 | class=media-item-align-center | divider.png]]

  • Dwarvish

    h1. Dwarvish Script
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772203 | class=media-item-align-center | Dwarvish.png]] [[File:759042 | class=media-item-align-center | divider.png]]

  • Pel Andorian

    h1. Pel Andorian Script
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772209 | class=media-item-align-center | Pel_Andorian.png]] [[File:759042 | class=media-item-align-center | divider.png]] …

  • Ancient Sylvan

    h1. Ancient Sylvan Script
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772210 | class=media-item-align-center | Sylvan.png]] [[File:759042 | class=media-item-align-center | divider.png]] < …

  • Arcane Script

    h1. Arcane Script
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772198 | class=media-item-align-center | Arcane_Script.png]] [[File:759042 | class=media-item-align-center | divider.png]] < …

  • Undercommon

    h1. Ancient Undercommon Script
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772211 | class=media-item-align-center | Undercommon.png]] [[File:759042 | class=media-item-align-center | divider.png …

  • Dark Speech

    h1. Dark Speech Script
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772201 | class=media-item-align-center | Darkspeech.png]] [[File:759042 | class=media-item-align-center | divider.png]] < …

  • Ancient Dwarven

    h1. Ancient Dwarven Script
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772298 | class=media-item-align-center | Dwarven.png]] [[File:759042 | class=media-item-align-center | divider.png]] < …

  • Titan Speech

    h1. Titan Speech Script
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772299 | class=media-item-align-center | titan_Speech.png]] [[File:759042 | class=media-item-align-center | divider.png]] …

  • Githyanki Maker's Mark

    h1. The Githyanki Marker's Mark
    [[File:759042 | class=media-item-align-center | divider.png]] In Session 3, the Group noticed that the Hobgoblins and Goblins were wielding weapons of high quality. The Hobgoblin's armor was …

  • Illyand's Lute

    h1. Illyand's Lute
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:772608 | class=media-item-align-left | 300x300px | Illyands_Lute.png]] *Name:* Illyand's Lute *Rarity:* Legendary *Type:* …

  • Doma Session 3

    [[File:759042 | class=media-item-align-center | divider.png]] Off to Rivenroar! With a little help from our faithful savage, Balazar, I got everybody's horses and the wagon ready while our trackers went off to find the Hobgoblins' trail and Leo, …

  • Saveltra Session 3

    To whomever finds this letter, hopefully Nicholas. I wish to inform you that we have moved to rescue the prisoners. Wee have made our way to the cellar of Ravenroar. We have, prior to our arrival, had our scouts attacked by their forward watch camp. While …

  • Saveltra Session 2

    Nicholas I write this letter with the utmost urgency as time is of the essence. Most recently we have finished fending off the Hobgoblins attack. As we eliminated the closest threats, a horn was blown and immediately thereafter the host began its retreat. …

  • Saveltra Session 1

    Nicholas, I hope this letter finds you in good health. My letters shall increase in frequency due to our groups current situation, we have been heading to help fight against the Darklands treat. We are going towards Outlook. We will meet with Duke …

  • Magic Items

    h1. Magic Items
    [[File:759042 | class=media-item-align-center | divider.png]] Below are the magic items the group has found during their travels.
    Name Type Rarity
  • Crafting Rules

    h1. Crafting Rules
    [[File:759042 | class=media-item-align-center | divider.png]] Below are the crafting rules I will be using in my game. If you have any questions about these rules, please let me know. h1. Crafting …

  • Saveltra Session 4

    The following is my account of what has happened as we are progressing through the catacombs of Ravenroar. I hope that our progress is satisfactory and that this venture into cult hunting not be outside of my prerogative. As we studied the room that we …

  • New Feats

    h1. New Feats
    [[File:759042 | class=media-item-align-center | divider.png]] h2. ACROBAT You are nimble and acrobatic; able to perform elegant leaps, rolls, and dodges. You gain the following benefits: • You gain …

  • Doma Session 4

    The master of Lore, Nathaniel the Proud, informed us as we were resting that these crypts are shared by several of the noble families of Tres Mes. In addition to the Dewinter family's crypts, this area is supposed to have crypts from the Dubois family as …

  • NPC Races

    h1. NPC Races
    [[File:759042 | class=media-item-align-center | divider.png]] The following are races that exist in the world and the planes that are not available as player character races. These entries will describe the …

  • Dark Creeper

    h1. Dark Creepers
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:777073 | class=media-item-align-right | 400x400px | Dark_Creeper.png]] Scholars speculate that the Dark Folk which include the Dark …

  • Gythanki

    h1. Githyanki
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:777074 | class=media-item-align-right | 400x400px | Githyanki.png]] The githyanki are a once-human race of Astral Sea-dwellers. All …

  • Shadar-Kai

    h1. Shadar-Kai
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:777075 | class=media-item-align-right | 400x400px | Shadar_kai.png]] Shadar-kai are a race of shadow humanoids connected to the …

  • Satyrn Culture

    h2. Satyrn Culture
    [[File:759042 | class=media-item-align-center | divider.png]] Satyrn are a broadly mixed race, with Fey heritage in their distant past. They appear humanoid from the waist up, although the heads of the …

  • Cynnesian Drake

    h1. Cynnesian Drakes
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:777116 | class=media-item-align-right | 350x350px | Cynnesian_Drake2.png]] Cynnesian Drakes are a distantly related creature to a …

  • New Equipment

    h1. New Equipment
    [[File:759042 | class=media-item-align-center | divider.png]] The following are new weapons and equipment allowed in the world of Andoria. This section includes new Melee Weapons as well as descriptions …

  • Balasar Session 2

    h1. Balasar's Journal Entry 2
    [[File:759042 | class=media-item-align-center | divider.png]] ... That commotion was the sound of a full scale goblin raid on the towns citizens. My companions and I wast no time engaging the …

  • Group Magic Items

    h1. Group Magic Items
    [[File:759042 | class=media-item-align-center | divider.png]] Below are all the magic items the group has found.
    Name Rarity Type

  • Bag of Holding

    h1. Bag of Holding
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:779416 | class=media-item-align-right | 200x200px | Bag_of_holding.png]] Wondrous Item Uncommon This bag has an interior space …

  • Driftglobe

    h1. Driftglobe
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:779415 | class=media-item-align-right | 200x200px | driftglobe.png]] Wondrous Item Uncommon This small sphere of thick glass weighs …

  • New Subclasses

    h1. New Subclasses
    [[File:759042 | class=media-item-align-center | divider.png]] The following are new suclasses that are allowed in the game. These subclasses are either from Unearth Arcana Articles, adapted from subclass …

  • Group loot

    h1. Group Loot
    [[File:759042 | class=media-item-align-center | divider.png]] Acquisitions from the time before arriving in the capital of Overlook Purchases/Gifts 5 flasks of Holy Napalm of Ufell Note

    Path of the Feral Savage

    h1. Path of the Feral Savage
    [[File:759042 | class=media-item-align-center | divider.png]] There are rumors of men lost in the Dark Lands. These men are brought low by the evil nature of the land. Most die horrible deaths …

  • Path of the Dervish

    h1. Path of the Dervish
    [[File:759042 | class=media-item-align-center | divider.png]] The warriors of Aali-Jian are some of the deadliest fighters in the world. Rumored to have been taught to the Aali-Jian by genies, the …

  • Path of Echoes

    h1. Path of Echoes
    [[File:759042 | class=media-item-align-center | divider.png]] The Barbarians of Northern Kaladar have grown accustom to the cold mountains of the region. Living in such a harsh environment has taught …

  • Path of the Storm

    h1. Path of the Storm
    [[File:759042 | class=media-item-align-center | divider.png]] It is rumored that barbarians of the Path of the Storm were taught by Giants in the harsh mountains of Talvi. The barbarian clans that …

  • Ancestral Guardian Path

    h1. Ancestral Guardian Path
    [[File:759042 | class=media-item-align-center | divider.png]] Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger on in the …

  • Path of the Storm Herald

    h1. Path of the Storm Herald
    [[File:759042 | class=media-item-align-center | divider.png]] Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who …

  • Path of the Zealot

    h1. Path of the Zealot
    [[File:759042 | class=media-item-align-center | divider.png]] Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots—warriors who channel …

  • Path of the Battle Rager

    h1. Path of the Battle Rager
    [[File:759042 | class=media-item-align-center | divider.png]] Known as Kuldjargh (literally "axe idiot") in Dwarvish, battleragers are dwarf followers of the Old Ways and take the Path of the …

  • College of the Gallant

    h1. College of the Gallent
    [[File:759042 | class=media-item-align-center | divider.png]] There is no character as pure and romantic as the Gallant. He travels the lands on the wings of romance and true love, stealing the …

  • College of the Vandorians

    h1. College of the Vandorians
    [[File:759042 | class=media-item-align-center | divider.png]] Vandorians are often called "forest nomads." They travel the lands in caravans comprising of carts, wagons, horses, and the …

  • College of the Herald

    h1. College of the Herald
    [[File:759042 | class=media-item-align-center | divider.png]] There are two types of Heralds. One travels from place to place, relating current events across the land. They sell their tales of …

  • College of Demise

    h1. College of Demise
    [[File:759042 | class=media-item-align-center | divider.png]] Bards of the College of Demise are people who were struck down by grief, and they become obsessed with death. Channeling their sorrow, they …

  • College of Glamour

    h1. College of Glamour
    [[File:759042 | class=media-item-align-center | divider.png]] The College of Glamour is open to those bards who mastered their craft in the vibrant, deadly realm of the Feywild. Tutored by satyrs, …

  • College of Whispers

    h1. College of Whispers
    [[File:759042 | class=media-item-align-center | divider.png]] Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be …

  • College of Satire

    h1. College of Satire
    [[File:759042 | class=media-item-align-center | divider.png]] Bards of the College of Satire are called jesters. They use lowbrow stories, daring acrobatics, and cutting jokes to entertain audiences, …

  • College of Swords

    h1. College of Swords
    [[File:759042 | class=media-item-align-center | divider.png]] Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as …

  • Doma Session 5

    After our rest, we made a move for Mirtala, the next nearest of the prisoners. Adroansius led us to a hallway with two deep pits in it, and narrow planks bridging them. Nate had reason to be proud, his agility proved a good example for us all as he strung …

  • Outsiders

    h1. Outsiders
    [[File:759042 | class=media-item-align-center | divider.png]] The Gods of the world are not the only powerful creatures. Numerous Outsiders, while not of a divine nature, are powerful enough to grant power to …

  • Bahamut

    h1. Bahamut
    [[File:759042 | class=media-item-align-center | divider.png]] Bahamut was the dragon god of justice and a subservient deity the All-Father. Before being banished by Ufel, Bahamut was a member of the Draconic …

  • The Great Old Ones

    h1. The Great Old Ones
    [[File:759042 | class=media-item-align-center | divider.png]] The Great Old Ones are akin to demigods, like the archdevils and demon lords. Great Old Ones are far less mobile than most Outsiders. …

  • Dendar the Night Serpent

    h1. Dendar the Night Serpent
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:780450 | class=media-item-align-right | 250x250px | Dendar.png]]
    *Titles:* Eater of the World; Mother of the …

  • Ghaunadaur

    h1. Ghaunadaur
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:780451 | class=media-item-align-right | 250x250px | Ghaunadaur.png]] *Titles:* That which Lurks, The Elder Eye *Realm:* Dismal …

  • Moander

    h1. Moander
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:780788 | class=media-item-align-right | 250x250px | moander.gif]] *Titles:* The Darkbringer; The jawed God; The Rotting God; The great …

  • Saveltra Session 5

    I write this letter with the hope that I am able to send this and any further letters. We have found quite the difficult obstacle, in the form of two pits. Once we finished crossing, with much difficulty, we move onward towards where we believed Mertala …

  • Saveltra Session 6

    I send this letter to you, hoping that the previous set has arrived, and that you are in good health. We have decided to rest at the barn in which we left our horses. We have since left after around 13 hours and have found that the entrance is blockaded …

  • Balasar Session 3

    h1. Balasar's Journal Entry 3
    [[File:759042 | class=media-item-align-center | divider.png]] ... We, Doma, Ceri, and I tracked the goblinoids to the Dim Forest and part way in before we saw that they left the main road and …

  • Balasar Session 4

    h1. Balasar's Journal Entry 4
    [[File:759042 | class=media-item-align-center | divider.png]] ... We have three doors to check, and after checking them and discussing tactics we choose the door that leads to some stairs …

  • Kezef the Chaos Hound

    h1. Kexef the Chaos hound
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:781679 | class=media-item-align-right | 250x250px | kezef.png]] *Titles:* The Chaos Hound; The Ravager of Heavens *Realm …

  • Tyranthraxus

    h1. Tyranthraxus
    [[File:759042 | class=media-item-align-center | 250x250px | divider.png]] *Titles:* Lord of Ruins; The Flamed One *Realm:* Unknown *Area(s) of Interest:* Control the Prime Material Plane *Alignment …

  • Nathaniel Session 3

    We are preparing to go after the kidnapped townsfolk. The Inn Keeper was grateful to us for saving his inn, and packed up some high quality food for us for the road, “lots better than trail rations”, says he. Leopold and Svelthra go to the Temple of …

  • Nathaniel Session 4

    We find the ruins, and they are exactly that. A ruination. Whatever grand castle had been here, and from the remnant features of the stonework that had made up the castle, it must have been quite grand in its day. Now, only rubble remains, however, …

  • Nathaniel Session 5

    As we explore further, there is another room devoted to Tiamat. These goblins and hob goblins are rather obsessed. As we approach another room, Svelthra hears what can only be some type of draconic creature. We may be in over our heads here, but, in …

  • Nathaniel Session 6

    We are well rested at the Hendershots. We sleep like the dead, or at least the nearly dead. We rose early in the morning, and made our way quickly back through the forest and the clearing. Upon our return, we find that our enemies had not been idle. …

  • Cloak of Protection

    h1. Cloak of Protection
    [[File:759042 | class=media-item-align-center | divider.png]] Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. [[File:759042 …

  • Dagger of Venom

    h1. Dagger of Venom
    [[File:759042 | class=media-item-align-center | divider.png]] You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. You can use an action to cause thick, black poison to coat the …

  • Doma Session 7

    Hey, I'm taking this back up after all the craziness I missed while examining the arcane mysteries of my magical findings in the DuBois crypt. There was a lot of fighting earlier, but it worked out OK. Anyway, the first thing that happened after I put …

  • Saveltra Session 7

    Nicholas, I write to you today with my report on the Dragon Cult attached and to be sent to the head Chronicler, Sir Burkhaulter. We have finished removing the dragon worshiping cult, Sinruth's Hand. We have killed the single undead that was in the …

  • Overlook

    h1. City of Overlook _Capitol of the Dukedom of Tres Mes Home of Duke Du Winter_
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:784926 | class=media-item-align-center | Overlook.png]]

  • Blister

    h1. Blister _District of Overlook_
    [[File:759042 | class=media-item-align-center | divider.png]] _“Looking for work? You ought to prick the blister an’ see what bubbles up . . .”_ The Blister is a rough-and-tumble …

  • Boneyard

    h1. Boneyard _District of Overlook_
    [[File:759042 | class=media-item-align-center | divider.png]] _“Not much to do in the Boneyard aside from sicking up.”_ Occupying the southeast corner of Overlook, Boneyard has …

  • Elftown

    h1. Elftown _District of Overlook_
    [[File:759042 | class=media-item-align-center | divider.png]] _“Don’t know why they still call it Elftown; can’t say as I’ve ever seen an elf there.”_ Elftown covers the northwestern …

  • Forgeworks

    h1. Forgeworks _District of Overlook_
    [[File:759042 | class=media-item-align-center | divider.png]] _“Let me tell you about this place I know. If you’re looking for armor, I can think of nowhere better to go.”_ The …

  • High Hall

    h1. High Hall _District of Overlook_
    [[File:759042 | class=media-item-align-center | divider.png]] _“The heart and soul of Overlook, son, High Hall is where the movers and shakers make all the decisions.”_ High Hall, …

  • Nine Bells

    h1. Nine Bells _District of Overlook_
    [[File:759042 | class=media-item-align-center | divider.png]] _“Nine Bells, Nine Hells, all the same to me.”_ Nine Bells district takes its name for the nine temples found in the …

  • Stonehammer

    h1. Stonehammer _District of Overlook_
    [[File:759042 | class=media-item-align-center | divider.png]] _“There’s a different kind of stench in Stonehammer . . . it’s the stench of arrogance.”_ Stonehammer occupies the …

  • Tradetown

    h1. Tradetown _District of Overlook_
    [[File:759042 | class=media-item-align-center | divider.png]] _“Have a care in Tradetown, son. You can go there with a full purse and come out with nothing more than a pail of beans.” …

  • Shantytown

    h1. Shantytown _District of Overlook_
    [[File:759042 | class=media-item-align-center | divider.png]] _“You think Nine Bells is bad? Spend a night in the Shantytown.”_ Not a true district, Shantytown clings to the back …

  • Balasar Session 5

    h1. Balasar's Journal Entry 5
    [[File:759042 | class=media-item-align-center | divider.png]] ... After our little respite in the room we found the Dwarf in we let him guide us to an other kidnapped towns person. We …

  • Saveltra Session 8

    We have an interesting assignment ahead of us. This task received from Duke Du Winter himself, is to evacuate a monetary of the three sisters, some miles south of out previous location. It is located near Eastcliff. I have began designing of a tool for …

  • Doma Session 8

    I'm sorry I don't have much interesting to report. We met our new bosses in the High Hall: Duke DuWinter, some dwarf named Durkirk, a human commander called Enzio Forgeheart (I'd love to hear the story of that name - and feel bad for her if she's earned …

  • Balasar Session 6

    h1. Balasar's Journal Entry 6
    [[File:759042 | class=media-item-align-center | divider.png]] ... The next day we returned to the dungeon to find the inhabitants have fortified and barricaded themselves into the dungeon. …

  • Balasar Session 7

    h1. Balasar's Journal Entry 7
    [[File:759042 | class=media-item-align-center | divider.png]] ... The undead thing from the bottom level of the crypt came up to .. to .. well to great us I guess. It explained to us what it …

  • Balasar Session 8

    h1. Balasar's Journal Entry 8
    [[File:759042 | class=media-item-align-center | divider.png]] ... The next day we went to the keep to find out what our orders were. There were lots of groups at the keep a good turn out I …

  • Doma Session 9

    One of the cantrips I've learned has turned out to be extremely useful: a minor illusion of a small hill, with my adventurers hidden beneath, can be a great way to get close to a fortified position. It's limited; close in, it's too easy to see through, …

  • Saveltra Session 9

    We have began our engagement. We had quite the time getting through the portcullis, which was closed, and the high walls with no walk upon it. Upon making our way inside, we found there to be around twenty five orcs. A couple of which retreated into the …

  • Pilgrimage Sites

    h1. Old Ways Pilgrimage Sites
    [[File:759042 | class=media-item-align-center | divider.png]] The Following are known Pilgrimage sites that are visisted by Followers of the Old Ways.

  • Sacred Ring of Illyand's Muse

    h1. Sacred Ring of Illyand's Muse
    [[File:759042 | class=media-item-align-center | divider.png]] _-from the Journal of NNathaniel Nightingale_ In The Dim Forest, is rumored to be a site that had been the Sacred Ring of …

  • Doma Session 10

    We had captured one of the orcs as a prisoner, to interrogate when we have the chance. We manacled him and tossed him into an emptied room. Hearing the sounds of battle on ahead, we came to one living dwarf, being beaten up by a giant orc leader and 15 …

  • Saveltra Session 10

    We have moved forward to the sounds of battle, there was a very dangerous pathway down a chasm. When we reached the bottom, we found what I assume is the last paladin left alive from the church. We moved in to help his fight against the large orc he was …

  • Balasar Session 9

    h1. Balasar's Journal Entry 9
    [[File:759042 | class=media-item-align-center | divider.png]] ... I am not to sure about what happened next. Maybe I have lost myself in rage one too many times. I am not sure but all I seem to …

  • Balasar Session 10

    h1. Balasar's Journal Entry 10
    [[File:759042 | class=media-item-align-center | divider.png]] ... We saw more dead Dwarves. My heart sank. I manacled the one Orc we kept alive for questioning and locked him up in a room. …

  • Balasar Session 11

    h1. Balasar's Journal Entry 11
    [[File:759042 | class=media-item-align-center | divider.png]] ... After finding the Free Riders camp and tending to their animals and insuring ours and theirs would be able to take care of …

  • Saveltra Session 11

    Since my last correspondence, we have set the horses we found at the free riders camp in such a way to ensure they live, yet maintain their proximity to the camp. We worked our way through the tunnels and got lost a couple times, yet found our way to a …

  • Doma Session 11

    I think I mentioned before that while we were returning to Overlook, we were asked to help the Free Riders. This says a lot for the respect our band is earning: the Free Riders are more experienced than we are, and were given a fairly vital task, and when …

  • Doma Session 12

    After the last fight, several of the orc leaders retreated behind a barred door. We spent a few seconds gathering our wits and charged forward; my patron's auguries told me that delaying any longer would be bad for us. Leopold slipped the bar, and we …

  • Saveltra Session 12

    It seems we have made it to the wall. After quite a bit more walking, we found ourselves before a room filled with boiling water and pipes. This is what made me and a couple others realize our location, and the duty that the free riders were pursuing. As …

  • Nathaniel Session 12

    As we recovered from the battle, healing as best we could, I applied my specialized ointment bandages, and Leopold healed those he could, Doma performed some of his mysticism and determined that we could not wait to continue further. Gathering our …

  • Nathaniel Session 11

    We had found what we are sure are the tracks of The Free Riders. We traveled into the largest of the vents, following the tracks. The way was treacherous, with loose scree, sloping down at a pretty steep angle. Some of our less adept had …

  • Nathaniel Session 10

    We had heard a large battle far below, down the passage. It sounded not quite like a battle, for while we heard the sounds of sword and axe, there was cheering and jeering plenty, and the cheering was guttural and not in common. We entered the …

  • Nathaniel Session 9

    We have traveled quickly and have come close to The Monastery of The Sundered King. Doma was able to concoct a rather larger than usual illusion, which served us well. It brought us well within striking distance of the gate of the Monastery. …

  • Nathaniel Session 8

    The last thing I remember was buying a drink for the most lovely and enchanting creature I have ever met. Megan Swiftblade. Palladin and legendary leader of The Free Riders. I fear that I have made rather a fool of myself. Never had I met …

  • Nathaniel Session 7

    After the battle we were surrounded by carnage. We detected a movement, a current of air penetrating the cavern from deeper within. There was a doorway, and as I am wont to do, I opened it. To my horror, I beheld a Wraith. There are few …

  • Saveltra Session 13

    We have begun to provide a defense to the people of the kingdom. Upon leaving the tunnels after having sealed the tunnels under the wall, we began our journey back. We have discovered that some of the Githyanki provided weapons are made using fire shards, …

  • Balasar Session 12

    h1. Balasar's Journal Entry 12
    [[File:759042 | class=media-item-align-center | divider.png]] ... We follow down the same hall that the cowardly leader of the Orcs went down. That lead us to a large room with two large pools …

  • Balasar Session 13

    h1. Balasar's Journal Entry 13
    [[File:759042 | class=media-item-align-center | divider.png]] ... It took some doing but we managed to find our way out of the tunnel, and back to our mounts. Losdir made a report the Duke, …

  • Balasar Session 14

    h1. Balasar's Journal Entry 14
    [[File:759042 | class=media-item-align-center | divider.png]] ... We were in the throne hall of Bordin’s Watch overlooking a scrying table with the Duke and his advisers. Planing our …

  • Balasar Session 15

    h1. Balasar's Journal Entry 15
    [[File:759042 | class=media-item-align-center | divider.png]] ... Three weeks of rest for the most part went by uneventful ... that is until. One morning we finally discussed what had happened …

  • Balasar Session 16

    h1. Balasar's Journal Entry 16
    [[File:759042 | class=media-item-align-center | divider.png]] ... My companions and I started out seeking help for our dealings with the local thieves guild. But because we held back …

  • Balasar Session 17

    h1. Balasar's Journal Entry 17
    [[File:759042 | class=media-item-align-center | divider.png]] … The next day we went out in small groups as planed and headed out to find the Happy Beggar. This proved to be a bit of a bother …

  • Balasar Session 18

    h1. Balasar's Journal Entry 18
    [[File:759042 | class=media-item-align-center | divider.png]] … After the portal closed we checked the next chamber and found ..Done Done Done.. Modra, the son of a dragon who sent Sophie and …

  • Balasar Session 19

    h1. Balasar's Journal Entry 19
    [[File:759042 | class=media-item-align-center | divider.png]] … Ok we are in the Shadow-fell. As we are making our way down to the massive mercenary camp we were encountered by some guards and …

  • Balasar Session 20

    h1. Balasar's Journal Entry 20
    [[File:759042 | class=media-item-align-center | divider.png]] … We collected our winnings and went to our tent. We were visited by two people. One was a lacky of the Orc we made our betting …

  • Doma Session 13

    It took us a day and change to get back to Overlook with the bodies of the Free Riders (as well as the two survivors) and all the goods we had captured, both at the Dwarven monastery and the water tunnels. It was uneventful - and we needed the chance to …

  • Leopold Session 1

    [[Leopold's Journals | Leopold's Journals]] [[File:759042 | class=media-item-align-center | divider.png]] Journal 1 The group has decided to head north and answer the call to arms of Duke Dewinter. These folks may have experience with fighting …

  • Leopold Session 2

    [[File:759042 | class=media-item-align-center | divider.png]] After we killed the goblins and hobgoblins that had broken through the door the inn was burning merrily and I felt quite at home, but there was still sounds of fighting. We took up high …

  • leopold-session-3

    [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]

    [[leopold-session-4 | Session 4]] Return to [[leopolds journals | Leopold's Journals]] Return to [[Journals | …

  • leopold-session-4

    [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]

    [[leopold-session-5 | Session 5]] Return to [[leopolds journals | Leopold's Journals]] Return to [[Journals | …

  • Leopold Session 3

    [[File:759042 | class=media-item-align-center | divider.png]] We gathered supplies before heading out. Cari, Balasar and Lostyr scouted ahead and were ambushed. They were successful in fighting off the rear guard. We learned that the hobgoblins …

  • Leopold Session 4

    [[File:759042 | class=media-item-align-center | divider.png]] The entrance to Rivenroar was unguarded which seemed strange until we remembered that hobgoblins are nocturnal. The entrance way was decorated in some very disturbing representations of a …

  • Leopold Session 5

    [[File:759042 | class=media-item-align-center | divider.png]] Adronsius lead us to where he thought Mirtala was. We went over some deep pits with a few little stutter steps, we fought some hobgoblins and eventually rescued the girl after being told …

  • Leopold Session 6

    [[File:759042 | class=media-item-align-center | divider.png]] The second attack on Rivenroar seems like a blurry dream. There was an attack on a fortified position, some fights ensued and we were able to persevere through the fight through what …

  • Doma Session 14

    As we were planning our attack on the Orc leader, Tusk's, camp, we learned from the Caladarian Rangers that it was empty - and that the bulk of the orc army was beginning a new push to take our walls. With the Duke's blessings, I ran out to help defend …

  • NPCs List

    h1. NPCs List
    [[File:759042 | class=media-item-align-center | divider.png]]
    h2. Cynnesian NPCs
  • Losdir Session 2

    After we killed the goblins and hobgoblins that had broken through the door the inn was burning merrily and I felt quite at home, but there was still sounds of fighting. We took up high ground and watched as the enemy was driven off, but not before …

  • Losdir Session 3

    Cari Balazar and I scouted ahead and were ambushed. we were successful in fighting off the rear guard. We learned that the hobgoblins seem to be wearing much better weaponry than would normally be the case. There was a mark that indicated that the weapons …

  • Losdir Session 4

    we move into the ruins we kill guards as we move we find a dwarf captive he leads us to appoint were he thinks one of the prisoners is.

  • Losdir Session 5

    one of the goblins was smart enough to surrender, and he told us where to find a treasure. In a small room we found a young girl in a catatonic state .we will rest

  • Losdir Session 6

    after leaving and resting at the farm coming back the last of the goblins and there leader are prepped and waiting at the entrance we found another way in the fight was savage but we endure, the undead creature brings the villagers to us as well as the …

  • Losdir Session 7

    we head back to the village returning the museum things that were stolen as well as the people who were kidnaped minus the dead

  • Losdir Session 8

    Unfortunately, while we were talking to the Duke, Cari and balasar revealed something we had sworn not to share. It means we’re are cursed

  • Losdir Session 9

    we begin our ride to the monastery on the way we find a lesser noble carriage and escort dead the orcs are here already me move on leopod blows the front of the wall up, he is truly amazing we fight into the building its a ruff fight after we kill them …

  • Losdir Session 10

    We had captured one of the orcs as a prisoner, to interrogate when we have the chance. We manacled him and tossed him into an emptied room. Hearing the sounds of battle on ahead, we came to one living dwarf fighting a huge orc a chieftain the fight is …

  • Losdir Session 11

    as we leave the monastery the duke contacts me and tell us to goto the vents and find the freeriders we head off. After seeing to our animals (and the Free Riders’ animals), we started exploring the tunnels they seem to have gone down. They are twisting …

  • Losdir Session 12

    we move down the hall to a room with two pits on either side with metal pipes running threw then with water in them we find 2 corpses there rogue and there wizard and a third in a temple of a side door on the other side is a door were we find the ranger …

  • Losdir Session 13

    it was a restful ride until Leopold and Cari had seizures they burst into flames we tried to put them out but to no avail . we take the bodies of the dwarfs and the freeriders to overlook as well as the library from the monastery . all but I have been …

  • Losdir Session 14

    we were planning our attack on the Orc leader, Tusk’s, camp, we learned from the Caladarian Rangers that it was empty – and that the bulk of the orc army was beginning a new push to take our walls. With the Duke’s blessings I send our ranged and balazar …

  • Saveltra Session 14

    First letter(to the Witch Hunters): Nicholas, I write this letter knowing it will be my last correspondence with you. As I have been given a new assignment that requires a large change in location. My final report is that the threat of the orcs has been …

  • Saveltra Session 15

    We have been, for lack of a better term, ambushed, by the thieves guild. They are more or less threatening us into giving them the key we found on the dark stalker. From their offers, it seems as if they are going to just off us either way. This also …

  • Doma Session 15

    Well, at last we had some rest. It gave me some time to catch up on letters to you, mom and dad, as well as to look into this weird magic I've stumbled into. I know I never said much about it: the short description is that I was noshing up in one of the …

  • Saveltra Session 16

    So, I guess I am starting writing in the experimentation section of my book. Anyway, after having looked for quite some time for information on Modra, we found an old bounty, and some information that he was passing through looking for people who know the …

  • Doma Session 16

    h1. Doma Journal Entry 16
    [[File:759042 | class=media-item-align-center | divider.png]] We're spending much of these few days we have left before the thieves' deadline doing research and trying to track things down. The …

  • Leopold Session 7

    [[File:759042 | class=media-item-align-center | divider.png]] The Duke called a war council and we were invited. We meet the Dukes husband?!? and daughter?!?!?! and a variety of members of the court. Captain Aeon seems a decent sort. There is a …

  • Leopold Session 8

    [[File:759042 | class=media-item-align-center | divider.png]] These fucking orcs just made me angry. They didnt like me when I was angry. We had a very hard time figuring out how to get close to the monastery. Cari and Balasar scouted and found …

  • Leopold Session 9

    [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]

    Return to [[Leopold Session 8 | Session 8]] Go to[[Leopold Session 10 | Session 10]] Return to [[Leopold's …

  • Leopold Session 10

    [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]

    Return to [[Leopold Session 9 | Session 9]] Go to[[Leopold Session 11 | Session 11]] Return to [[Leopold's …

  • Leopold Session 11

    [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]

    Return to [[Leopold Session 10 | Session 10]] Go to[[Leopold Session 12 | Session 12]] Return to [[Leopold's …

  • Leopold Session 12

    [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]

    Return to [[Leopold Session 11 | Session 11]] Go to[[Leopold Session 13 | Session 13]] Return to [[Leopold's …

  • Leopold Session 13

    [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]

    Return to [[Leopold Session 12 | Session 12]] Go to[[Leopold Session 14 | Session 14]] Return to [[Leopold's …

  • Leopold Session 14

    [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]

    Return to [[Leopold Session 13 | Session 13]] Go to[[Leopold Session 15 | Session 15]] Return to [[Leopold's …

  • Leopold Session 15

    [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]

    Return to [[Leopold Session 14 | Session 14]] Go to[[Leopold Session 16 | Session 16]] Return to [[Leopold's …

  • Leopold Session 16

    [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]

    Return to [[Leopold Session 15 | Session 15]] Go to[[Leopold Session 17 | Session 17]] Return to [[Leopold's …

  • Leopold Session 17

    [[File:759042 | class=media-item-align-center | divider.png]] In the morning we were supposed to meet up with Renise, in front of the Happy Beggar at 830. We decided to send Nathaniel and Doma on ahead. Nathaniel makes a surprisingly good looking …

  • Leopold Session 18

    [[File:759042 | class=media-item-align-center | divider.png]] We went back into the cave system and started interrogating one of the dark creepers that we had captured. Apparently Sharshan is the master of the Umbra Forge, a city in It explained that …

  • Leopold Session 19

    [[File:759042 | class=media-item-align-center | divider.png]] The Shadowfell is not the nicest place in the world...err...yeah you know what I mean. Perpetual twilight, smokey oppressive air and constant strange sparks in the sky that flash but do …

  • Leopold Session 20

    [[File:759042 | class=media-item-align-center | divider.png]] We won and it seemed like the award ceremony went like a whirlwind. It could be because we were all feeling a little punchy. We got back to our camp and talked about whats next and then …

  • Doma Session 17

    h1. Doma Journal Entry 17
    [[File:759042 | class=media-item-align-center | divider.png]] Today we had to work with that lady, Renise, to investigate the Paladins' soup kitchen that we think Modron is using for a bolthole. …

  • Saveltra Session 17

    It seems that we will be having an interesting time going into this search. We have to go out in groups and avoid attracting attention to our destination. The other problem, is that we have to get into the back room and through a locked door. Luckily we …

  • Doma Session 18

    h1. Doma Journal Entry 18
    [[File:759042 | class=media-item-align-center | divider.png]] Searching the rest of these chambers, we found a second portal. This one is older, and opens to the Shadowfell: a black basalt chamber …

  • Saveltra Session 18

    We have encountered, and had a quick discussion with Modra. He says he is not our enemy because he is a small actor in comparison to Shar-shan, whom he intends to kill. He managed to escape when we removed the key from his portal, which, as it turns out, …

  • Saveltra Session 19

    This has been a fine day, if we can call it day within the shadow-fell. When we walked through town Losdir was knocked back by an orc. This worried me a bit due to the damage getting into a fight could cause for us. Immediately after, what I assume to be …

  • Doma Session 19

    h1. Doma Journal Entry 19
    [[File:759042 | class=media-item-align-center | divider.png]] I don't know what to say. Other than that I've heard this:
    Listen children, and I will tell, of le Foi Gras in Shadowfell …

  • Doma Session 20

    h1. Doma Journal Entry 20
    [[File:759042 | class=media-item-align-center | divider.png]] I must admit, we came to the Shadowfell because we'd promised to do so. Beyond that, we had little plan because we had no idea what to …

  • Titan-Made shield

    h1. Titan Made Shield
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:827771 | class=media-item-align-Right | 200x200px | Shield_of_the_Immaculate.png]]]] *Name:* Shield of the Titans *Rarity:* …

  • The Night Serpent's Cloak

    h1. Night Serpent's Cloak
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:827804 | class=media-item-align-left | 300x300px | Night_Serpents_Cloak.png]] *Name:* *Rarity:* Legendary *Type:* …

  • Ceridwen's Bow

    h1. The Great Bow of Ufel
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:827809 | class=media-item-align-center | The_Great_Bow_of_Ufel.png]] *Name:* The Great Bow of Ufel *Rarity:* Legendary …

  • Titan-Made Maul

    h1.
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:827810 | class=media-item-align-left | 300x300px | Titan_Made_Maul.png]] *Name:* Maul of the Titan Lords *Rarity:* Legendary *Type:* …

  • Leopold's Amulet

    h1. The Amulet of Ufel
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:827811 | class=media-item-align-left | 400x350px | Amulet_of_Ufel.png]] *Name:* The Amulet of Ufel *Rarity:* Legendary * …

  • The Witch Hunter Pistol

    h1. The Witch Hunters Pistol
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:827814 | class=media-item-align-left | 400x350px | Witch_Hunters_Revolver.png]] *Name:* The Witch Hunters Pistol * …

  • Heward's Handy Haversack

    Handy Haversack This Backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 …

  • Saveltra Session 20

    Upon our celebration of overcoming tier 3 of the arena, we have selected our magic items, received our reward money and been notified that we have moved up to rank 323 out of 539. We go back to our tent to plan what we will do next while we wait for our …

  • Doma Session 21

    h1. Doma Journal Entry 21
    [[File:759042 | class=media-item-align-center | divider.png]] Modra escaped, showing us the hidden passage we wanted to use. Once inside the passage, we found several doors leading out - and Modra' …

  • Leopold Session 21

    [[File:759042 | class=media-item-align-center | divider.png]] After the fight we chased Modra through the secret door. We wended our way up a tunnel until we came into a really weird room. There was a door at the end of the room and we found 2 …

  • Leopold Session 22

    [[File:759042 | class=media-item-align-center | divider.png]] We made our way through an alchemy lab which we sort of looted a bit and out into a huge garden. The creature that was guiding us told us that Reniss was probably dead and gone but that if …

  • Leopold Session 23

    [[File:759042 | class=media-item-align-center | divider.png]] After getting back to our tower we decided to spend a few days resting, reading books, buying furniture and such. A few days after that we were sitting down for dinner and we started …

  • Leopold Session 24

    [[File:838664 | class=media-item-align-center | Vinvales_Lament_left.png]] it turns out our guess was right. Duke Dewinter and his retinue was escorting the young King north to allow the king and XXX the dukes daughter to meet and consider marriage …

  • Leopold Session 25

    Language warning =D [[File:759042 | class=media-item-align-center | divider.png]] Why are Gods such cunts. They bring forth life from the fundament and then they fuck off and leave things to rot. The Allfather makes everything, sticks some …

  • Leopold Session 26

    [[File:759042 | class=media-item-align-center | divider.png]] Well I did something stupider than normal today. I think I was just so angry I couldnt think. Angry at the Gods, angry at my dumb friend sacrificing himself for me, angry at yet another …

  • Leopold Session 27

    [[File:759042 | class=media-item-align-center | divider.png]] As we were sitting down to dinner to learn more about Bahu and the Ali-Jinaan culture the boat lurched and then alarm bells started ringing. It turns out that we were under attack in the …

  • Leopold Session 28

    [[File:759042 | class=media-item-align-center | divider.png]] After travelling from the oasis in the early morning we treked across the desert for a short while and came to the Thorne Waste, which is an overgrown brambly forest of death apparently. …

  • Leopold Session 29

    [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]

    Return to [[Leopold Session 28 | Session 28]] Go to[[Leopold Session 30 | Session 30]] Return to [[Leopold's …

  • Leopold Session 30

    [[File:759042 | class=media-item-align-center | divider.png]] [[File:759042 | class=media-item-align-center | divider.png]]

    Return to [[Leopold Session 29 | Session 29]] Go to[[Leopold Session 31 | Session 31]] Return to [[Leopold's …

  • Periapt of Proof Against Poison

    h1. Periapt of Proof Against Poison
    [[File:759042 | class=media-item-align-center | divider.png]] Wondrous Item Rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no …

  • Black Drake Studded Leather Armor

    h1. Black Drake Studded Leather Armor
    [[File:759042 | class=media-item-align-center | divider.png]] Armor Uncommon This suit of Studded Leather armor, made from the hide of a Black Cynnesian Drake, provides its wearer …

  • Communication Ring

    h1. Communication Ring
    [[File:759042 | class=media-item-align-center | divider.png]] Ring Item Rare This small golden band allows the user to communicate to other Communication Rings within 25 miles of each other. The …

  • Enhanced Communication Ring

    h1. EnhancedCommunication Ring
    [[File:759042 | class=media-item-align-center | divider.png]] Ring Item Very Rare This small golden band allows the user to communicate to other Communication Rings within 25 miles of each …

  • Dwarven Scale Mail

    h1. Dwarven Scale Mail
    [[File:759042 | class=media-item-align-center | divider.png]] Armor Very Rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the …

  • Ring of Feather Fall

    h1. Ring of Feather Fall
    [[File:759042 | class=media-item-align-center | divider.png]] Ring, rare (requires attunement) When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling …

  • Deck of Many Things

    h1. Deck of Many Things
    [[File:759042 | class=media-item-align-center | divider.png]] Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only …

  • Sentinel Shield

    h1. Sentinel Shield
    [[File:759042 | class=media-item-align-center | divider.png]] Uncommon Does not require attunement While carrying this shield the wielder has advantage on all Initiative and Perception checks. A …

  • Necklace of Adaption

    h1. Necklace of Adaption
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:779416 | class=media-item-align-right | 200x200px | Bag_of_holding.png]] Requires Attunement While wearing this necklace, …

  • Dragon Slaying Sword

    h1. Dragon Slaying Sword
    [[File:759042 | class=media-item-align-center | divider.png]] You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. When you hit a dragon with this weapon, the dragon …

  • Adamantite Half Plate plus 1

    h1. Adamantite Half Plate +1
    [[File:759042 | class=media-item-align-center | divider.png]] Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple …

  • Gloves of Thievery

    h1. Gloves of Thievery
    [[File:759042 | class=media-item-align-center | divider.png]] These Gloves are invisible while worn. While wearing them, you gain a +5 bonus to DEX (Sleight of Hand) checks and DEX checks made to pick …

  • Cloak of Protection plus 1

    h1. Cloak of Protection +1
    [[File:759042 | class=media-item-align-center | divider.png]] Requires Attunement You gain a +1 bonus to AC and saving throws while you wear this cloak. [[File:759042 | class=media-item- …

  • Sending Stone

    h1. Sending Stone
    [[File:759042 | class=media-item-align-center | divider.png]] Wonderous Uncommon Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. …

  • Manual of Quickness of Action

    h1. Manual of Quickness of Action
    [[File:759042 | class=media-item-align-center | divider.png]] This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a …

  • Immovable Rod

    h1. Immovable Rod
    [[File:759042 | class=media-item-align-center | divider.png]] This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. …

  • Eyes of The Eagle

    h1. Eyes of the Eagle
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:834108 | class=media-item-align-left | 300x200px | Eyes_of_the_Eagle.jpg]] Wondrous Item Uncommon These Crystal lenses fit …

  • Saveltra Session 21

    We had to move quickly. We followed Modra through the secret door to find that he was gone. The door at the end of the hallway locked and trapped. We soon found the other doors, hidden quite well and also trapped. He had left out the door to the open. Out …

  • Saveltra Session 22

    This is bad. We went to the next floor and cleared it with no problem, tied up the inhabitants, found the forest and the portal and moved up to the top floor through its magic transport. Once there I disarmed several magical traps and even one normal one, …

  • Doma Session 22

    h1. Doma Journal Entry 22
    [[File:759042 | class=media-item-align-center | divider.png]] We're still in Sharshan's tower. Thanks to that servant who helped us, we're going up what we hope is the least occupied tower. It's an …

  • White Dragon Mask

    *Dragon Mask Properties*: While you are wearing any dragon mask and attuned to it, you gain the following benefits: Each dragon mask is a legendary wondrous item that reshapes to fit the face and head of a wearer attuned to it. While you are wearing …

  • Black Dragon Mask

    *Dragon Mask Properties*: While you are wearing any dragon mask and attuned to it, you gain the following benefits: Each dragon mask is a legendary wondrous item that reshapes to fit the face and head of a wearer attuned to it. While you are wearing …

  • Ioun Stone of Reserve

    h1. Ioun Stone of Reserve
    [[File:759042 | class=media-item-align-center | divider.png]] lOUN STONE Wondrous item, rarity varies (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and …

  • Gloves of Thieveryl

    h1. Gloves of Thievery
    [[File:759042 | class=media-item-align-center | divider.png]] GLOVES OF THIEVERY Wondrous item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to …

  • Doma Session 23

    h1. Doma Journal Entry 23
    [[File:759042 | class=media-item-align-center | divider.png]] I've got a bit of time for writing today - we're provisioning for a long trip and trying to wrap up some of our business so we can be …

  • Doma Session 24

    h1. Doma Journal Entry 24
    [[File:759042 | class=media-item-align-center | divider.png]] The prince - or is he the boy king? - threw a bit of a tantrum, insulting Duke Dewinter and his men who had given their lives to …

  • Time in Andoria

    h1. Time in the World of Andoria
    [[File:759042 | class=media-item-align-center | divider.png]] In the Andoria campaign setting, date and time in most of the Great Kingdoms follows the modern Andorian calendar for Pre and …

  • Rest

    h1. Rest
    [[File:759042 | class=media-item-align-center | divider.png]] A short rest requires 30 minutes of non-physical activity. All other rules concerning short rests follows the normal rules in the Phb. Long rests …

  • Firing into Melee

    h1. Firing into Melee
    [[File:759042 | class=media-item-align-center | divider.png]] When a character fires into melee they receive Disadvantage. [[File:759042 | class=media-item-align-center | divider.png]]

  • Silvered Weapons

    h1. Silvered Weapons
    [[File:759042 | class=media-item-align-center | divider.png]] We will not be using the rules or cost for silver weapons listed in the Phb on page 148. Instead use the rules and cost for Alchemical …

  • Cold iron

    h1. Cold Iron
    [[File:759042 | class=media-item-align-center | divider.png]] Fey creatures have Resistance against Bludgeoning, Slashing and Piercing damage, unless the weapon is made of cold Iron. Some very powerful Fey …

  • Healing Kit Dependency

    h1. Healing Kit Dependency
    [[File:759042 | class=media-item-align-center | divider.png]] A character cannot spend any Hit Dice after finishing a short rest until someone expends one use of a healer’s kit. Also, a character …

  • New Action Options

    h1. New Action Options
    [[File:759042 | class=media-item-align-center | divider.png]] h2. NEW ACTION OPTIONS --------------- h3. DISARM --------------- A creature can use a weapon attack to knock a weapon or another …

  • Wild Shape Forms

    h1. Wild Shape Forms
    [[File:759042 | class=media-item-align-center | divider.png]]
    h2. WILD SHAPE FORMS ---------------
    h3. Known Beast Shapes --------------- When you gain the Wild Shape …

  • Retrieving and Drinking Potions

    h1. Retrieving and Drinking Potions
    [[File:759042 | class=media-item-align-center | divider.png]] Pulling out and drinking a Potion yourself takes a bonus action. Feeding a potion to an unconscious or helpless ally takes …

  • Intimidating Presence

    h1. Intimidating Presence
    [[File:759042 | class=media-item-align-center | divider.png]] The Intimidating Presence Barbarian Ability is based on Strength and not Charisma. [[File:759042 | class=media-item-align-center | …

  • Inspiration

    h1. Inspiration
    [[File:759042 | class=media-item-align-center | divider.png]] Inspiration work as it appears in the Player’s Handbook page 125, with the following exception: Instead of granting advantage, Inspiration …

  • Character Death or Character Change

    h1. Character Death or Character Change
    [[File:759042 | class=media-item-align-center | divider.png]] If a character dies and cannot be resurrected, the player will need to make a new character. The Character will start …

  • The Fading Spirit Resurrection Rules

    h1. The Fading Spirit - Resurrection Rules
    [[File:759042 | class=media-item-align-center | divider.png]] Character death can often prove to become a minor inconvenience in some campaigns once the adventuring party reaches a …

  • Doma Session 25

    h1. Doma Journal Entry 25
    [[File:759042 | class=media-item-align-center | divider.png]] We finally saw the ship's captain for the "Oasis of the Sea", the ship Master Ironfell hired for us. Captained by one Misa al-Hathi (or …

  • Bahu Experience

    h1. Saveltra Experience
    [[File:759042 | class=media-item-align-center | divider.png]]
    Adventure Session Exp Gained
    Provided Character …

  • Andoria

    h1. The Kingdom of Andoria
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:841839 | class=media-item-align-center | Andoria2.png]] [[File:841840 | class=media-item-align-center | …

  • Magical Bags

    h1. Magical Bag Rules
    [[File:759042 | class=media-item-align-center | divider.png]] h2. Heward's handy Haver Sack
    Placing an object in the haversack follows the normal rules for Interacting with Objects. Retrieving …

  • Sleep

    h1. Sleep Rules
    [[File:759042 | class=media-item-align-center | divider.png]] Just as in the real world, D&D characters spend many hours sleeping, most often as part of a long rest. Most monsters also need to sleep. While a …

  • Intelligence Bonuses

    h1. Intelligence Bonuses
    [[File:759042 | class=media-item-align-center | divider.png]] Character's with a high Intelligence will receive benefits at Character Creation. At Character Creation Character recieve the following …

  • Bahu Background

    h1. Bahu's Background
    [[File:759042 | class=media-item-align-center | divider.png]] Jinn has been teaching Bahu for a long time to be a druid they have been in the andorian desert for 5 years learning about plants and …

  • Bahu Journals

    h1. Bahu's Journals
    [[File:759042 | class=media-item-align-center | divider.png]]
    [[Bahu Session 21 | Session 21]]
    [[Bahu Session 22 | Session 22]]
  • Bahu Info

    h1. Bahu's Information
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:843343 | class=media-item-align-right | 200x200px | bahu.png]] *Race:* Aali-Jinan Human *Class:* Druid (Circle of the Moon) …

  • Bahu Session 21

    h1. Session 21
    [[File:759042 | class=media-item-align-center | divider.png]] Bahu was not yet in the game during this session. [[File:759042 | class=media-item-align-center | divider.png]]
    Go to [[Bahu …

  • Bahu Session 22

    h1. Session 22
    [[File:759042 | class=media-item-align-center | divider.png]] Bahu was not yet in the game during this session. [[File:759042 | class=media-item-align-center | divider.png]]
    Go to [[Bahu …

  • Bahu Session 23

    h1. Session 23
    [[File:759042 | class=media-item-align-center | divider.png]] Bahu was not yet in the game during this session. [[File:759042 | class=media-item-align-center | divider.png]]
    Go to [[Bahu …

  • Bahu Session 24

    h1. Session 24
    [[File:759042 | class=media-item-align-center | divider.png]] Bahu was not yet in the game during this session. [[File:759042 | class=media-item-align-center | divider.png]]
    Go to [[Bahu …

  • Bahu Session 25

    h1. Session 25
    [[File:759042 | class=media-item-align-center | divider.png]] Bahu was not yet in the game during this session. [[File:759042 | class=media-item-align-center | divider.png]]
    Go to [[Bahu …

  • The Thunderwalkers

    h1. The Thunderwalkers
    [[File:759042 | class=media-item-align-center | divider.png]] < …

  • Saveltra Session 23

    Soon after our return to Overlook, a dwarf named Bram Ironfell, an advisory to the duke, arrived at our keep. He is asking for our help on a personal matter. His clan had lost a mine in Andoria and he wants us to find it, and leave a gate portal there. He …

  • Saveltra Session 24

    As I had suspected, the child we had seen was King Gregory. The guard as it turns out was Lord Markus Lemont, and there seems to have been with them the dukes husband, who I had not noticed. All the dead guards in the area were the kings musketeers. As …

  • Saveltra Session 25

    We have went to the local magic shop and bought a couple items. The ship we are to leave on is called the Oasis of the Sea, an Aali-Jinan ship. The captain is named Ala-phani. We go searching for a decanter of endless water and eventually find one, we buy …

  • Saveltra Session 26

    The guards are taking quite a while to come back to let us out. In the mean time, we discussed what we thought we should do from there on out. Leopold decided he wanted to leave so walked out despite the guard attempting to force him to stay. Kari was …

  • Doma Session 26

    Mom: Don't believe them when they tell you I was in jail. It was not as bad as that time just over the border in Protego - it was just a terrible mistake, and our new noble titles allowed us to simply have our breakfast under house arrest. In addition, …

  • Balasar Session 21

    h1. Balasar's Journal Entry 21
    [[File:759042 | class=media-item-align-center | divider.png]] … We entered the secret passage way and did not find Modra as we thought we would. The passage way was nothing more than tunnel …

  • Balasar Session 22

    h1. Balasar's Journal Entry 22
    [[File:759042 | class=media-item-align-center | divider.png]] … We made our way up to Shar-Shan’s floor with the help of our “guide” the only road block we came across was some people in an …

  • Airships

    h1. Airships in the World of Andoria
    Airships are uncommon in the World of Andoria. There are less than 1,000 Airships in the world; most owned by the Kingdom of Ronn and the Kingdom of Learan. The rules for Airships are …

  • Balasar Session 23

    h1. Balasar's Journal Entry 23
    [[File:759042 | class=media-item-align-center | divider.png]] … We finally get some much-needed rest and have some down time to attend to ourselves. One evening while we are having dinner …

  • Balasar Session 24

    h1. Balasar's Journal Entry 24
    [[File:759042 | class=media-item-align-center | divider.png]] … The boy king is more than a bit rude, but such is the perks of his position. We learn that the Duke’s DeWinter were escorting …

  • Balasar Session 25

    h1. Balasar's Journal Entry 25
    [[File:759042 | class=media-item-align-center | divider.png]] … We made it to the port city of Seline. The name of the ship we are booked on is The Oasis of the Sea. We get there and meet the …

  • Balasar Session 26

    h1. Balasar's Journal Entry 26
    [[File:759042 | class=media-item-align-center | divider.png]] … Turns out Losdir sacrificed himself to Awry to bring Leopold back to us. Why the hell he did not just take him to get …

  • Balasar Session 27

    h1. Balasar's Journal Entry 27
    [[File:759042 | class=media-item-align-center | divider.png]] … The voyage is going well, we learn things on the ship, we get to know some of the crew, we get our tattoo’s, and Nathaniel does …

  • Doma Session 27

    We finally set sail to Andoria. The journey should be a couple of weeks, which gives us more than enough time to get irritated by each other's habits. Our new companion, Bahu, made it clear that he was from a different community than the ship's captain, …

  • Doma Session 28

    It took a while to recover. Thank the Old Ones for the Ankari sense of hospitality. They were a pleasure to visit with. In fact, they have these elastic rings their men wear that ... never mind, it was a pleasure. That's probably enough information. …

  • Standard Airship

    h1. Standard Airship
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:846689 | class=media-item-align-right | 350x350px | airship_standard.jpg]] *Cost:* 65,000 GP *Propulsion:* Balloon / …

  • Advanced Airship

    h1. Advanced Airship
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:846694 | class=media-item-align-right | 350x350px | Airship1.jpg]] *Cost:* 85,000 GP *Propulsion:* Balloon / Propellers * …

  • Ronn Steamship

    h1. Ronn Steamship
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:846700 | class=media-item-align-right | 350x350px | Airship_ronn.jpg]] *Cost:* 125,000 GP *Propulsion:* Magic / Steam *Speed …

  • Learan Airship

    h1. Learan Airship
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:846701 | class=media-item-align-right | 350x350px | Airship.jpg]] *Cost:* 120,000 GP *Propulsion:* Magic *Speed:* 20 MPH * …

  • Elven Airship

    h1. Elvan Airship
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:846702 | class=media-item-align-right | 350x350px | elven_airship.jpg]] *Cost:* 150,000 GP *Propulsion:* Magic *Speed:* 16 MPH …

  • Elemental Airship

    h1. Elemental Airship
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:846703 | class=media-item-align-right | 350x350px | Airship_elemental.jpg]] *Cost:* 125,000 GP *Propulsion:* Elemental Magic …

  • Dwarven Airship

    h1. Dwarven Airship
    [[File:759042 | class=media-item-align-center | divider.png]] [[File:846689 | class=media-item-align-right | 350x350px | airship_standard.jpg]] Cost: Propulsion: Speed: Minimum Crew: …

  • Doma Session 29

    We learned a few things about these gnolls: they're tainted by some kind of extradimensional energy, such as through the rift we think affects the mine we are looking for. We also learned that the gnome queen (her lieutenant was that demonic gnoll we …

  • Animal Training

    h1. Animal Training
    [[File:759042 | class=media-item-align-center | divider.png]] To tame and train an animal, the creature must have the beast subtype. If the creature you are attempting to train is not a beast, it is up …

  • Doma Session 30

    At last we managed to defeat all the gnoll guards, including the reinforcements. We finally had the chance to search the upper levels of the fortress - at least they were empty of other gnolls, although we could see that there was a thing called a …

  • Titan Thread Clothing

    Rare Wonderous While wearing this clothing, You can use a bonus action to speak the clothing's command word and cause the clothing to assume the appearance of any set of clothing. You decide what it looks like, including color, style, and accessories, …

  • Doma Session 31

    I hope you'll be proud of my team's work this week. We've freed one village from slavery and are in the process of destroying their demonic-tainted slavers, a bunch of gnolls - and others - who have used this dwarven fortress as a base of operations. The …

  • Doma Session 32

    We spent time learning from the next challenge: we had to get through the room filled with carrion crawler. We learned that they aren't distracted by throwing them carrion to eat - instead they watch for movement and seem to track by scent. So Bahu pulled …

  • Doma Session 33

    Don't worry, Mom & Dad. I'm still doing fine. Things are harder when I don't have access to that magic I've been using, but I'm still pulling my weight. But we need to take a break of some sort, pretty soon. I've used up all that my Patron has given me …

  • Beaumont Gastronome

    Beaumont Gastronome is the owner of a wayfarer's inn called the 'Coq Au Vin' in eastern Cynnes. He's a friend of the Caprine family, and has offered to pass on any messages Doma might send to them when they pass through the tiny village of Pente Herbeuse, …

  • Eloy Narret

    Eloy Narret is a childhood friend of Doma, now the owner of his family's garlic farm in southeastern Cynnes. Messages sent to him in the town of Ville de Sedan can be forwarded to Doma's parents when they pass through the region. It's a part of the family …

  • Gwenllian Llywelyn

    Gwenllian Llywelyn was a born into the Llywelyn family and grew up as any young noble child in the Kaladarina household. At the age 15 she was betrothed to a much older man, Sir Warren Meurig. Much to her families dismay she ran off in defiance of her …

  • Alon Jernigan

    There is a mystery surrounding Alon. He's a retired Kaladarian Ranger but Kaladarian Rangers do not retire. The rumors hold that he was drummed out of the Rangers for some indiscretion and had to become a guard for hire. The Rangers have been silent …

  • Bahu Karim

    Jinn has been teaching Bahu for a long time to be a druid they have been in the andorian desert for the last 5 years learning about plants and animals ,Bahu has long blood red hair shaved on the sides , his eyes are crystal blue the other is peridot …

  • All Tags

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    Bahu Karim Doma Caprine Ceridwen Llywelyn Savelthra