Crafting Rules

Crafting Rules

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Below are the crafting rules I will be using in my game. If you have any questions about these rules, please let me know.

Crafting Mundane items

You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan’s tools). You might also need access to special materials or locations necessary to create it. For example, someone proficient with smith’s tools needs a forge in order to craft a sword or suit of armor.

For every day of downtime you spend crafting, you can craft one or more items with a total market value not exceeding 5 + Ability Modifier + Proficiency bonus gp. For example, a Smith with a Strength Modifier of +2 and a Proficiency bonus of +2 can craft up to 9gp worth of items per day.

You must expend raw materials worth half the total market value. If something you want to craft has a market value greater than what you can achieve, you make progress every day in increments until you reach half the market value of the item round up. For example, a Smith with a Strength Modifier of +2 and a Proficiency bonus of +2 making a suit of plate armor (half market value 750 gp) takes 84 days to craft by yourself.

Multiple characters can combine their efforts toward the crafting o f a single item, provided that the characters all have proficiency with the requisite tools and are working together in the same place. Each character contributes 5 + Ability Modifier + Proficiency bonus gp worth of effort for every day spent helping to craft the item.

Materials

The cost and time required to create items depend on the materials being used. Materials are categorized as Common, Uncommon, Rare, Very Rare, and Legendary.

Common materials: Common materials are basic materials such as malachite stone, copper, bronze, iron, oak, wood, beaver fur, cow leather, granite, etc. Common items are crafted in the normal time with no modifiers. For example, plate mail crafted at 9gp per day with a common material would take 84 days.

Uncommon Materials: Uncommon materials include materials such as garnet or agate, dwarven steel, common mithril, silver, electrum, fey-bronze, iron oak, mink fur, wyvern leather, marble, etc. Items crafted with uncommon materials take twice as long to craft. For example, plate mail crafted at 9gp per day with an uncommon material would take 168 days.

Rare Materials: Rare materials include ruby, emerald, noble mithril, gold, platinum, ebon ash wood, holy willow, dragon teeth, dragon scales, etc. Items crafted with rare materials take three times as long to craft. For example, plate mail crafted at 9gp per day with a rare material would take 252 days.

Very Rare Materials: Very Rare materials include star ruby, royal mithirl, primal gold, claw from an ancient dragon, or other potent or valuable material. Items crafted with very rare materials take five times as long to craft. For example, plate mail crafted at 9gp per day with a rare material would take 420 days.

Legendary Materials: Legendary materials include, the heart of an elder tree in the sacred grove of the first elven nation, a scale from Tiamat, iron ingots mined by undead dwarves in Hades, etc. Items crafted with legendary materials take ten times as long to craft. For example, plate mail crafted at 9gp per day with a rare material would take 840 days.

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Crafting Rules

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