House Rules

House Rules

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The following are rules that will alter, change, or add to the game. These rules replace rules listed in the PHB. Some of these are taken from options in the DMG, and some I made up myself to better fit the type of games I like to run. If you have any questions about these rules, please let me know.

List of House Rules

Animal Training
Character Death or Character Change
Cold iron
Firing into Melee
Healing Kit Dependency
The Fading Spirit Resurrection Rules
Inspiration
Intelligence Bonuses
Intimidating Presence
Magical Bags
New Action Options
Rest
Retrieving and Drinking Potions
Sleep
Silvered Weapons
Wild Shape Forms

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House Rules

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